643 lines
20 KiB
Rust
643 lines
20 KiB
Rust
use crate::constants::{self, LAST_COLUMN, LAST_ROW};
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use crate::expressions::types::CellReferenceIndex;
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use crate::expressions::utils::{is_valid_column_number, is_valid_row};
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use crate::{expressions::token::Error, types::*};
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use std::collections::HashMap;
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#[derive(Debug, PartialEq, Eq)]
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pub struct WorksheetDimension {
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pub min_row: i32,
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pub max_row: i32,
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pub min_column: i32,
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pub max_column: i32,
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}
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum NavigationDirection {
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Left,
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Right,
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Up,
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Down,
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}
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impl Worksheet {
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pub fn get_name(&self) -> String {
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self.name.clone()
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}
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pub fn get_sheet_id(&self) -> u32 {
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self.sheet_id
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}
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pub fn set_name(&mut self, name: &str) {
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self.name = name.to_string();
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}
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pub fn cell(&self, row: i32, column: i32) -> Option<&Cell> {
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self.sheet_data.get(&row)?.get(&column)
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}
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pub(crate) fn cell_mut(&mut self, row: i32, column: i32) -> Option<&mut Cell> {
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self.sheet_data.get_mut(&row)?.get_mut(&column)
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}
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pub(crate) fn update_cell(
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&mut self,
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row: i32,
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column: i32,
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new_cell: Cell,
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) -> Result<(), String> {
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// validate row and column arg before updating cell of worksheet
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if !is_valid_row(row) || !is_valid_column_number(column) {
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return Err("Incorrect row or column".to_string());
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}
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match self.sheet_data.get_mut(&row) {
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Some(column_data) => match column_data.get(&column) {
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Some(_cell) => {
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column_data.insert(column, new_cell);
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}
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None => {
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column_data.insert(column, new_cell);
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}
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},
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None => {
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let mut column_data = HashMap::new();
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column_data.insert(column, new_cell);
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self.sheet_data.insert(row, column_data);
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}
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}
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Ok(())
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}
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// TODO [MVP]: Pass the cell style from the model
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// See: get_style_for_cell
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fn get_row_column_style(&self, row_index: i32, column_index: i32) -> i32 {
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let rows = &self.rows;
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for row in rows {
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if row.r == row_index {
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if row.custom_format {
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return row.s;
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}
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break;
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}
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}
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let cols = &self.cols;
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for column in cols.iter() {
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let min = column.min;
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let max = column.max;
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if column_index >= min && column_index <= max {
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return column.style.unwrap_or(0);
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}
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}
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0
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}
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pub fn get_style(&self, row: i32, column: i32) -> i32 {
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match self.sheet_data.get(&row) {
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Some(column_data) => match column_data.get(&column) {
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Some(cell) => cell.get_style(),
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None => self.get_row_column_style(row, column),
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},
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None => self.get_row_column_style(row, column),
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}
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}
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pub fn set_style(&mut self, style_index: i32) -> Result<(), String> {
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self.cols = vec![Col {
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min: 1,
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max: constants::LAST_COLUMN,
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width: constants::DEFAULT_COLUMN_WIDTH / constants::COLUMN_WIDTH_FACTOR,
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custom_width: true,
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style: Some(style_index),
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}];
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Ok(())
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}
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pub fn set_column_style(&mut self, column: i32, style_index: i32) -> Result<(), String> {
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let width = constants::DEFAULT_COLUMN_WIDTH / constants::COLUMN_WIDTH_FACTOR;
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self.set_column_width_and_style(column, width, Some(style_index))
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}
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pub fn set_row_style(&mut self, row: i32, style_index: i32) -> Result<(), String> {
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for r in self.rows.iter_mut() {
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if r.r == row {
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r.s = style_index;
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r.custom_format = true;
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return Ok(());
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}
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}
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self.rows.push(Row {
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height: constants::DEFAULT_ROW_HEIGHT / constants::ROW_HEIGHT_FACTOR,
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r: row,
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custom_format: true,
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custom_height: true,
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s: style_index,
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hidden: false,
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});
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Ok(())
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}
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pub fn set_cell_style(
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&mut self,
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row: i32,
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column: i32,
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style_index: i32,
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) -> Result<(), String> {
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match self.cell_mut(row, column) {
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Some(cell) => {
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cell.set_style(style_index);
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}
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None => {
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self.cell_clear_contents_with_style(row, column, style_index)?;
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}
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}
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Ok(())
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// TODO: cleanup check if the old cell style is still in use
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}
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pub fn set_cell_with_formula(
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&mut self,
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row: i32,
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column: i32,
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index: i32,
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style: i32,
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) -> Result<(), String> {
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let cell = Cell::new_formula(index, style);
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self.update_cell(row, column, cell)
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}
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pub fn set_cell_with_number(
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&mut self,
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row: i32,
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column: i32,
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value: f64,
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style: i32,
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) -> Result<(), String> {
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let cell = Cell::new_number(value, style);
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self.update_cell(row, column, cell)
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}
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pub fn set_cell_with_string(
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&mut self,
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row: i32,
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column: i32,
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index: i32,
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style: i32,
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) -> Result<(), String> {
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let cell = Cell::new_string(index, style);
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self.update_cell(row, column, cell)
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}
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pub fn set_cell_with_boolean(
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&mut self,
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row: i32,
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column: i32,
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value: bool,
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style: i32,
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) -> Result<(), String> {
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let cell = Cell::new_boolean(value, style);
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self.update_cell(row, column, cell)
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}
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pub fn set_cell_with_error(
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&mut self,
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row: i32,
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column: i32,
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error: Error,
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style: i32,
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) -> Result<(), String> {
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let cell = Cell::new_error(error, style);
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self.update_cell(row, column, cell)
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}
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pub fn cell_clear_contents(&mut self, row: i32, column: i32) -> Result<(), String> {
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let s = self.get_style(row, column);
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let cell = Cell::EmptyCell { s };
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self.update_cell(row, column, cell)
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}
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pub fn cell_clear_contents_with_style(
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&mut self,
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row: i32,
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column: i32,
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style: i32,
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) -> Result<(), String> {
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let cell = Cell::EmptyCell { s: style };
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self.update_cell(row, column, cell)
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}
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pub fn set_frozen_rows(&mut self, frozen_rows: i32) -> Result<(), String> {
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if frozen_rows < 0 {
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return Err("Frozen rows cannot be negative".to_string());
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}
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if frozen_rows >= constants::LAST_ROW {
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return Err("Too many rows".to_string());
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}
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self.frozen_rows = frozen_rows;
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Ok(())
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}
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pub fn set_frozen_columns(&mut self, frozen_columns: i32) -> Result<(), String> {
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if frozen_columns < 0 {
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return Err("Frozen columns cannot be negative".to_string());
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}
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if frozen_columns >= constants::LAST_COLUMN {
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return Err("Too many columns".to_string());
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}
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self.frozen_columns = frozen_columns;
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Ok(())
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}
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/// Changes the height of a row.
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/// * If the row does not a have a style we add it.
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/// * If it has we modify the height and make sure it is applied.
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///
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/// Fails if row index is outside allowed range or height is negative.
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pub fn set_row_height(&mut self, row: i32, height: f64) -> Result<(), String> {
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if !is_valid_row(row) {
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return Err(format!("Row number '{row}' is not valid."));
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}
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if height < 0.0 {
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return Err(format!("Can not set a negative height: {height}"));
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}
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let rows = &mut self.rows;
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for r in rows.iter_mut() {
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if r.r == row {
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r.height = height / constants::ROW_HEIGHT_FACTOR;
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r.custom_height = true;
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return Ok(());
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}
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}
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rows.push(Row {
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height: height / constants::ROW_HEIGHT_FACTOR,
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r: row,
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custom_format: false,
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custom_height: true,
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s: 0,
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hidden: false,
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});
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Ok(())
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}
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/// Changes the width of a column.
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/// * If the column does not a have a width we simply add it
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/// * If it has, it might be part of a range and we ned to split the range.
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///
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/// Fails if column index is outside allowed range or width is negative.
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pub fn set_column_width(&mut self, column: i32, width: f64) -> Result<(), String> {
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self.set_column_width_and_style(column, width, None)
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}
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pub(crate) fn set_column_width_and_style(
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&mut self,
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column: i32,
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width: f64,
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style: Option<i32>,
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) -> Result<(), String> {
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if !is_valid_column_number(column) {
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return Err(format!("Column number '{column}' is not valid."));
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}
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if width < 0.0 {
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return Err(format!("Can not set a negative width: {width}"));
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}
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let cols = &mut self.cols;
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let mut col = Col {
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min: column,
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max: column,
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width: width / constants::COLUMN_WIDTH_FACTOR,
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custom_width: true,
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style,
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};
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let mut index = 0;
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let mut split = false;
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for c in cols.iter_mut() {
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let min = c.min;
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let max = c.max;
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if min <= column && column <= max {
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if min == column && max == column {
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c.width = width / constants::COLUMN_WIDTH_FACTOR;
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return Ok(());
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}
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split = true;
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break;
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}
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if column < min {
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// We passed, we should insert at index
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break;
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}
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index += 1;
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}
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if split {
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let min = cols[index].min;
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let max = cols[index].max;
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let pre = Col {
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min,
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max: column - 1,
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width: cols[index].width,
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custom_width: cols[index].custom_width,
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style: cols[index].style,
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};
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let post = Col {
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min: column + 1,
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max,
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width: cols[index].width,
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custom_width: cols[index].custom_width,
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style: cols[index].style,
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};
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col.style = cols[index].style;
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cols.remove(index);
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if column != max {
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cols.insert(index, post);
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}
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cols.insert(index, col);
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if column != min {
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cols.insert(index, pre);
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}
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} else {
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cols.insert(index, col);
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}
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Ok(())
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}
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/// Return the width of a column in pixels
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pub fn get_column_width(&self, column: i32) -> Result<f64, String> {
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if !is_valid_column_number(column) {
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return Err(format!("Column number '{column}' is not valid."));
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}
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let cols = &self.cols;
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for col in cols {
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let min = col.min;
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let max = col.max;
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if column >= min && column <= max {
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if col.custom_width {
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return Ok(col.width * constants::COLUMN_WIDTH_FACTOR);
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}
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break;
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}
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}
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Ok(constants::DEFAULT_COLUMN_WIDTH)
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}
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// Returns non empty cells in a column
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pub fn column_cell_references(&self, column: i32) -> Result<Vec<CellReferenceIndex>, String> {
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let mut column_cell_references: Vec<CellReferenceIndex> = Vec::new();
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if !is_valid_column_number(column) {
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return Err(format!("Column number '{column}' is not valid."));
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}
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for row in self.sheet_data.keys() {
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if self.cell(*row, column).is_some() {
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column_cell_references.push(CellReferenceIndex {
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sheet: self.sheet_id,
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row: *row,
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column,
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});
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}
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}
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Ok(column_cell_references)
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}
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/// Returns the height of a row in pixels
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pub fn row_height(&self, row: i32) -> Result<f64, String> {
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if !is_valid_row(row) {
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return Err(format!("Row number '{row}' is not valid."));
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}
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let rows = &self.rows;
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for r in rows {
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if r.r == row {
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return Ok(r.height * constants::ROW_HEIGHT_FACTOR);
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}
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}
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Ok(constants::DEFAULT_ROW_HEIGHT)
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}
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/// Returns non empty cells in a row
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pub fn row_cell_references(&self, row: i32) -> Result<Vec<CellReferenceIndex>, String> {
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let mut row_cell_references: Vec<CellReferenceIndex> = Vec::new();
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if !is_valid_row(row) {
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return Err(format!("Row number '{row}' is not valid."));
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}
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for (row_index, columns) in self.sheet_data.iter() {
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if *row_index == row {
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for column in columns.keys() {
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row_cell_references.push(CellReferenceIndex {
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sheet: self.sheet_id,
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row,
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column: *column,
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})
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}
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}
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}
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Ok(row_cell_references)
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}
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/// Returns non empty cells
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pub fn cell_references(&self) -> Result<Vec<CellReferenceIndex>, String> {
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let mut cell_references: Vec<CellReferenceIndex> = Vec::new();
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for (row, columns) in self.sheet_data.iter() {
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for column in columns.keys() {
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cell_references.push(CellReferenceIndex {
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sheet: self.sheet_id,
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row: *row,
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column: *column,
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})
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}
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}
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Ok(cell_references)
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}
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/// Calculates dimension of the sheet. This function isn't cheap to calculate.
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pub fn dimension(&self) -> WorksheetDimension {
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// FIXME: It's probably better to just track the size as operations happen.
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if self.sheet_data.is_empty() {
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return WorksheetDimension {
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min_row: 1,
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max_row: 1,
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min_column: 1,
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max_column: 1,
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};
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}
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let mut row_range: Option<(i32, i32)> = None;
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let mut column_range: Option<(i32, i32)> = None;
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for (row_index, columns) in &self.sheet_data {
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row_range = if let Some((current_min, current_max)) = row_range {
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Some((current_min.min(*row_index), current_max.max(*row_index)))
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} else {
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Some((*row_index, *row_index))
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};
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for column_index in columns.keys() {
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column_range = if let Some((current_min, current_max)) = column_range {
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Some((
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current_min.min(*column_index),
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current_max.max(*column_index),
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))
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} else {
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Some((*column_index, *column_index))
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}
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}
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}
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let dimension = if let Some((min_row, max_row)) = row_range {
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if let Some((min_column, max_column)) = column_range {
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Some(WorksheetDimension {
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min_row,
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min_column,
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max_row,
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max_column,
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})
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} else {
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None
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}
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} else {
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None
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};
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dimension.unwrap_or(WorksheetDimension {
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min_row: 1,
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max_row: 1,
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min_column: 1,
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max_column: 1,
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})
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}
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/// Returns true if cell is completely empty.
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/// Cell with formula that evaluates to empty string is not considered empty.
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pub fn is_empty_cell(&self, row: i32, column: i32) -> Result<bool, String> {
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if !is_valid_column_number(column) || !is_valid_row(row) {
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return Err("Row or column is outside valid range.".to_string());
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}
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let is_empty = if let Some(data_row) = self.sheet_data.get(&row) {
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if let Some(cell) = data_row.get(&column) {
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matches!(cell, Cell::EmptyCell { .. })
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} else {
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true
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}
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} else {
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true
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};
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Ok(is_empty)
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}
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/// It provides convenient method for user navigation in the spreadsheet by jumping to edges.
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/// Spreadsheet engines usually allow this method of navigation by using CTRL+arrows.
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/// Behaviour summary:
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/// - if starting cell is empty then find first non empty cell in given direction
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/// - if starting cell is not empty, and neighbour in given direction is empty, then find
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/// first non empty cell in given direction
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/// - if starting cell is not empty, and neighbour in given direction is also not empty, then
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/// find last non empty cell in given direction
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pub fn navigate_to_edge_in_direction(
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&self,
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row: i32,
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column: i32,
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direction: NavigationDirection,
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) -> Result<(i32, i32), String> {
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if !is_valid_column_number(column) || !is_valid_row(row) {
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return Err("Row or column is outside valid range.".to_string());
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}
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let start_cell = (row, column);
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let neighbour_cell = if let Some(cell) = step_in_direction(start_cell, direction) {
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cell
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} else {
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return Ok((start_cell.0, start_cell.1));
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};
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if self.is_empty_cell(start_cell.0, start_cell.1)? {
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// Find first non-empty cell or move to the end.
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let found_cells = walk_in_direction(start_cell, direction, |(row, column)| {
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Ok(!self.is_empty_cell(row, column)?)
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})?;
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Ok(match found_cells.found_cell {
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Some(cell) => cell,
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None => found_cells.previous_cell,
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})
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} else {
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// Neighbour cell is empty => find FIRST that is NOT empty
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// Neighbour cell is not empty => find LAST that is NOT empty in sequence
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if self.is_empty_cell(neighbour_cell.0, neighbour_cell.1)? {
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let found_cells = walk_in_direction(start_cell, direction, |(row, column)| {
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Ok(!self.is_empty_cell(row, column)?)
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})?;
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Ok(match found_cells.found_cell {
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Some(cell) => cell,
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None => found_cells.previous_cell,
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})
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} else {
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let found_cells = walk_in_direction(start_cell, direction, |(row, column)| {
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self.is_empty_cell(row, column)
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})?;
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Ok(found_cells.previous_cell)
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}
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}
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}
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}
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struct WalkFoundCells {
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/// If cell is found, it contains coordinates of the cell, otherwise None
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found_cell: Option<(i32, i32)>,
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/// Previous cell in chain relative to `found_cell`.
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/// If `found_cell` is None then it's last considered cell.
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previous_cell: (i32, i32),
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}
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/// Walks in direction until condition is met or boundary reached.
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/// Returns tuple `(current_cell, previous_cell)`. `current_cell` is either None or passes predicate
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fn walk_in_direction<F>(
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start_cell: (i32, i32),
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direction: NavigationDirection,
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predicate: F,
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) -> Result<WalkFoundCells, String>
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where
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F: Fn((i32, i32)) -> Result<bool, String>,
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{
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let mut previous_cell = start_cell;
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let mut current_cell = step_in_direction(start_cell, direction);
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while let Some(cell) = current_cell {
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if !predicate((cell.0, cell.1))? {
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previous_cell = cell;
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current_cell = step_in_direction(cell, direction);
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} else {
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break;
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}
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}
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Ok(WalkFoundCells {
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found_cell: current_cell,
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previous_cell,
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})
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}
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|
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/// Returns coordinate of cell in given direction from given cell.
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/// Returns `None` if steps over the edge.
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fn step_in_direction(
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(row, column): (i32, i32),
|
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direction: NavigationDirection,
|
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) -> Option<(i32, i32)> {
|
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if (row == 1 && direction == NavigationDirection::Up)
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|| (row == LAST_ROW && direction == NavigationDirection::Down)
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|| (column == 1 && direction == NavigationDirection::Left)
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|| (column == LAST_COLUMN && direction == NavigationDirection::Right)
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{
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return None;
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}
|
|
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Some(match direction {
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NavigationDirection::Left => (row, column - 1),
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NavigationDirection::Right => (row, column + 1),
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NavigationDirection::Up => (row - 1, column),
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NavigationDirection::Down => (row + 1, column),
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})
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}
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