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4 Commits

Author SHA1 Message Date
c4da8c942e Fix weather draft and deploy setup 2026-04-29 12:00:56 -04:00
f071837ed6 more card rule tweaks 2026-04-10 16:13:45 -04:00
856f0049b7 fix draft ui 2026-04-10 16:12:41 -04:00
30e3f88b21 Refine setup and draft interactions 2026-04-10 13:36:43 -04:00
17 changed files with 3763 additions and 3028 deletions

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@@ -2,7 +2,7 @@
cmds = ["npm run build"]
[start]
cmd = "npx serve dist -l 80 -s"
cmd = "serve dist -l 80 -s"
[healthcheck]
cmd = "curl -f http://localhost:80/ || exit 1"

960
package-lock.json generated

File diff suppressed because it is too large Load Diff

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@@ -7,11 +7,14 @@
"dev": "vite",
"build": "vite build",
"preview": "vite preview",
"start": "npx serve dist -l 80 -s",
"start": "serve dist -l 80 -s",
"typecheck": "tsc --noEmit"
},
"devDependencies": {
"typescript": "^6.0.2",
"vite": "^5.4.19"
},
"dependencies": {
"serve": "^14.2.6"
}
}

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@@ -1,8 +1,12 @@
import type { GameState, InitiativeDraftState, PlayerId } from "./types";
export function getInitiativeGraceRounds(state: GameState) {
return Math.max(0, (state.config.columns / state.players.length) - state.players.length);
}
export function getSeatBonuses(state: GameState) {
const graceRounds = Math.max(0, Math.floor(state.config.columns / state.players.length) - state.players.length);
const firstSeatBonus = state.round <= graceRounds ? 0 : 1;
const graceRounds = getInitiativeGraceRounds(state);
const firstSeatBonus = state.round - 1 < graceRounds ? 0 : 1;
return Array.from({ length: state.players.length }, (_, index) => (index === 0 ? firstSeatBonus : 0));
}

453
src/engine/rules-scoring.ts Normal file
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@@ -0,0 +1,453 @@
import type {
EnergySimulation,
GameState,
NodeKey,
PlayerId,
RootBurst,
RoundAnimation,
} from "./types";
import { keyFor, parseKey, shuffleArray } from "./utils";
import { buildChildrenMap, buildParentMap } from "./rules-board";
function getColumnRegion(state: GameState, column: number) {
const third = state.config.columns / 3;
if (column < third) {
return "left";
}
if (column >= state.config.columns - third) {
return "right";
}
return "center";
}
function getLeafCounts(state: GameState) {
const childrenMap = buildChildrenMap(state);
const counts = state.players.map(() => 0);
Array.from(state.nodes.entries()).forEach(([nodeKey, node]) => {
if (!childrenMap.get(nodeKey)?.length) {
counts[node.ownerId] += 1;
}
});
return counts;
}
function getColumnPresence(state: GameState, column: number) {
const owners = new Set<PlayerId>();
for (let row = 0; row < state.config.rows; row += 1) {
const ownerId = state.nodes.get(keyFor(row, column))?.ownerId;
if (ownerId !== undefined) {
owners.add(ownerId);
}
}
return [...owners];
}
function addRoundedHalfBonus(scores: number[], counts: number[]) {
counts.forEach((count, playerId) => {
if (count > 0) {
scores[playerId] += Math.ceil(count * 0.5);
}
});
}
function applyColumnBaseEnergy(
state: GameState,
scores: number[],
ownerId: PlayerId,
playersPresent: PlayerId[],
) {
const contested = playersPresent.length > 1;
if (!contested) {
scores[ownerId] += 1;
return;
}
if (state.activeRoundEffects.includes("stalemate")) {
return;
}
if (state.activeRoundEffects.includes("split_light")) {
playersPresent.forEach((playerId) => {
scores[playerId] += 1;
});
return;
}
scores[ownerId] += 1;
}
function applyWeatherEffects(
state: GameState,
scores: number[],
energySimulation: EnergySimulation,
) {
if (state.activeRoundEffects.length === 0) {
return;
}
const leafCounts = getLeafCounts(state);
const childrenMap = buildChildrenMap(state);
const tallestLeaves = state.players.map(() => null as number | null);
Array.from(state.nodes.entries()).forEach(([nodeKey, node]) => {
const leafCount = leafCounts[node.ownerId];
if (leafCount <= 0) {
return;
}
if (childrenMap.get(nodeKey)?.length) {
return;
}
const { row } = parseKey(nodeKey);
const currentTallest = tallestLeaves[node.ownerId];
if (currentTallest === null || row < currentTallest) {
tallestLeaves[node.ownerId] = row;
}
});
state.activeRoundEffects.forEach((effectId) => {
if (effectId === "leaf_surge") {
leafCounts.forEach((count, playerId) => {
scores[playerId] += count;
});
return;
}
if (effectId === "branching_season") {
// Find the player with the most leaves
let maxLeaves = 0;
let playerWithMostLeaves = -1;
leafCounts.forEach((count, playerId) => {
scores[playerId] += Math.max(0, count - 1);
if (count > maxLeaves) {
maxLeaves = count;
playerWithMostLeaves = playerId;
}
});
// Give the player with most leaves 50% more energy (rounded down)
if (playerWithMostLeaves !== -1 && maxLeaves > 1) {
const bonus = Math.floor((maxLeaves - 1) * 0.5);
scores[playerWithMostLeaves] += bonus;
}
return;
}
if (effectId === "tall_reward" || effectId === "deep_roots") {
const bestRow = tallestLeaves.reduce<number | null>(
(currentBest, row) => {
if (row === null) {
return currentBest;
}
if (
(effectId === "deep_roots" &&
(currentBest === null || row > currentBest)) ||
(effectId === "tall_reward" &&
(currentBest === null || row < currentBest))
) {
return row;
}
return currentBest;
},
null,
);
if (bestRow !== null) {
tallestLeaves.forEach((row, playerId) => {
if (row === bestRow) {
scores[playerId] += effectId === "deep_roots" ? 4 : 2;
}
});
}
return;
}
if (effectId === "wide_reach") {
const maxScore = Math.max(...energySimulation.scores);
energySimulation.scores.forEach((score, playerId) => {
if (score === maxScore && maxScore > 0) {
scores[playerId] += 2;
}
});
return;
}
const westLightCounts = state.players.map(() => 0);
const eastLightCounts = state.players.map(() => 0);
const highNoonCounts = state.players.map(() => 0);
energySimulation.columns.forEach((column) => {
if (!column.intercepted || column.ownerId === null) {
return;
}
const region = getColumnRegion(state, column.column);
if (region === "left") {
westLightCounts[column.ownerId] += 1;
}
if (region === "right") {
eastLightCounts[column.ownerId] += 1;
}
if (region === "center") {
highNoonCounts[column.ownerId] += 1;
}
if (
effectId === "edge_bloom" &&
(column.column === 0 || column.column === state.config.columns - 1)
) {
scores[column.ownerId] += 1;
}
});
if (effectId === "west_light") {
addRoundedHalfBonus(scores, westLightCounts);
}
if (effectId === "east_light") {
addRoundedHalfBonus(scores, eastLightCounts);
}
if (effectId === "high_noon") {
addRoundedHalfBonus(scores, highNoonCounts);
}
});
}
export function buildEnergySimulation(state: GameState): EnergySimulation {
const parentMap = buildParentMap(state);
const columns = [];
const scores = state.players.map(() => 0);
for (let column = 0; column < state.config.columns; column += 1) {
let hitNodeKey: NodeKey | null = null;
for (let row = 0; row < state.config.rows; row += 1) {
const nodeKey = keyFor(row, column);
if (state.nodes.has(nodeKey)) {
hitNodeKey = nodeKey;
break;
}
}
if (!hitNodeKey) {
columns.push({
column,
terminalRow: state.config.rows - 1,
intercepted: false,
ownerId: null,
playersPresent: [],
hitNode: null,
rootKey: null,
branchNodes: [],
branchEdges: [],
});
continue;
}
const hitNode = parseKey(hitNodeKey);
const ownerId = state.nodes.get(hitNodeKey)?.ownerId as PlayerId;
const playersPresent = getColumnPresence(state, column);
const branchNodes = [hitNode];
const branchEdges = [];
let cursor = hitNodeKey;
while (parentMap.has(cursor)) {
const parentKey = parentMap.get(cursor) as NodeKey;
branchEdges.push({ from: parseKey(cursor), to: parseKey(parentKey) });
branchNodes.push(parseKey(parentKey));
cursor = parentKey;
}
applyColumnBaseEnergy(state, scores, ownerId, playersPresent);
columns.push({
column,
terminalRow: hitNode.row,
intercepted: true,
ownerId,
playersPresent,
hitNode,
rootKey: cursor,
branchNodes,
branchEdges,
});
}
const rootBurstMap = columns.reduce((map, column) => {
if (!column.intercepted || !column.rootKey) {
return map;
}
const entry = map.get(column.rootKey) ?? {
key: column.rootKey,
playerId: column.ownerId as PlayerId,
count: 0,
displayCount: 0,
};
entry.count += 1;
map.set(column.rootKey, entry);
return map;
}, new Map<NodeKey, RootBurst>());
const rootBursts: RootBurst[] = [...rootBurstMap.values()];
applyWeatherEffects(state, scores, { scores, columns, rootBursts });
const playerRootTotals = state.players.map(() => 0);
rootBursts.forEach((burst) => {
playerRootTotals[burst.playerId] += burst.count;
});
const playerLargestBurst = new Map<PlayerId, RootBurst>();
rootBursts.forEach((burst) => {
const current = playerLargestBurst.get(burst.playerId);
if (!current || burst.count > current.count) {
playerLargestBurst.set(burst.playerId, burst);
}
});
rootBursts.forEach((burst) => {
burst.displayCount = burst.count;
});
state.players.forEach((player) => {
const largestBurst = playerLargestBurst.get(player.id);
if (!largestBurst) {
return;
}
const extraEarned = scores[player.id] - playerRootTotals[player.id] + 1;
largestBurst.displayCount += extraEarned;
});
return {
scores,
columns,
rootBursts,
};
}
export function buildRoundAnimation(
state: GameState,
energySimulation: EnergySimulation,
sunbeamPlayerId: PlayerId | null,
diseaseKeys: NodeKey[],
): RoundAnimation {
const traces = energySimulation.columns
.filter((column) => column.intercepted)
.map((column) => ({
playerId: column.ownerId as PlayerId,
verticalCells: Array.from(
{ length: column.terminalRow + 1 },
(_, row) => ({ row, column: column.column }),
),
ray: {
x: ((column.column + 0.5) / state.config.columns) * 100,
y: ((column.terminalRow + 0.5) / state.config.rows) * 100,
},
rootKey: column.rootKey,
branchNodes: column.branchNodes,
}));
const bonusTrace =
sunbeamPlayerId === null
? null
: (traces.find((trace) => trace.playerId === sunbeamPlayerId) ?? null);
const bonusBurst = bonusTrace
? (energySimulation.rootBursts.find(
(burst) => burst.key === bonusTrace.rootKey,
) ?? null)
: null;
return {
phase: "sunlight",
columns: energySimulation.columns,
traces,
rootBursts: energySimulation.rootBursts,
sunbeamPlayerId,
bonusTrace,
bonusBurst,
diseaseKeys,
};
}
export function scoreColumns(state: GameState) {
const energySimulation = buildEnergySimulation(state);
const columnResults = energySimulation.columns.map((column) => ({
column: column.column,
ownerId: column.ownerId,
topRow: column.intercepted ? column.terminalRow : null,
tied: false,
}));
return { scores: energySimulation.scores, columnResults, energySimulation };
}
export function maybeRollSunbeam(state: GameState, scores: number[]) {
const nextGrowth = scores.map((score) => score + 1);
const { sunbeamChance } = state.randomEffects;
if (sunbeamChance <= 0 || Math.random() * 100 >= sunbeamChance) {
return {
nextGrowth,
event: null,
awardedPlayer: null,
};
}
const awardedPlayer = Math.floor(Math.random() * state.players.length);
nextGrowth[awardedPlayer] += 1;
return {
nextGrowth,
awardedPlayer,
event: `${state.players[awardedPlayer].name} caught a stray sunbeam and gains +1 growth next round.`,
};
}
export function maybeRollDisease(state: GameState) {
const { diseaseChance } = state.randomEffects;
if (diseaseChance <= 0 || Math.random() * 100 >= diseaseChance) {
return {
killedKeys: [],
event: null,
};
}
const childrenMap = buildChildrenMap(state);
const parentMap = buildParentMap(state);
const twigKeys = Array.from(state.nodes.keys()).filter((nodeKey) => {
const { row } = parseKey(nodeKey);
return (
row !== state.config.rows - 1 &&
!childrenMap.has(nodeKey) &&
parentMap.has(nodeKey)
);
});
if (twigKeys.length === 0) {
return {
killedKeys: [],
event: null,
};
}
const shuffled = shuffleArray(twigKeys);
const killCount = Math.min(
shuffled.length,
1 + Math.floor(Math.random() * Math.min(3, shuffled.length)),
);
const killedKeys = shuffled.slice(0, killCount);
return {
killedKeys,
event: `Disease spread through ${killCount} twig node${killCount === 1 ? "" : "s"} before the next round.`,
};
}

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@@ -0,0 +1,83 @@
import type { GameState, PlayerId, WeatherCardDefinition, WeatherCardId, WeatherDraftState, WeatherOfferPair } from "./types";
import { shuffleArray } from "./utils";
export const WEATHER_CARDS: WeatherCardDefinition[] = [
{ id: "leaf_surge", title: "Leaf Surge", description: "Each leaf gives +1." },
{ id: "branching_season", title: "Branching Season", description: "Each leaf after your first gives +1. Player with most branches gets 50% more energy (rounded down)." },
{ id: "storehouse", title: "Storehouse", description: "Banked energy is safe but earns no interest. Lose 1 banked energy (min 0)." },
{ id: "compound_interest", title: "Compound Interest", description: "Gain 20% interest on all banked energy (rounded down)." },
{ id: "sun_ladder", title: "Sun Ladder", description: "Your first 3 vertical growths cost 0." },
{ id: "west_light", title: "West Light", description: "Left third energy gets +50%, rounded up." },
{ id: "east_light", title: "East Light", description: "Right third energy gets +50%, rounded up." },
{ id: "high_noon", title: "High Noon", description: "Center third energy gets +50%, rounded up." },
{ id: "edge_bloom", title: "Edge Bloom", description: "Edge columns give +1." },
{ id: "wide_reach", title: "Wide Reach", description: "Most columns gets +2." },
{ id: "tall_reward", title: "Tall Reward", description: "Tallest leaf on the board gives +2." },
{ id: "deep_roots", title: "Deep Roots", description: "Shortest plant receives +4 energy." },
{ id: "stalemate", title: "Stalemate", description: "Contested columns give no energy." },
{ id: "split_light", title: "Split Light", description: "Contested columns give 1 energy to each player there." },
];
export const WEATHER_CARD_LOOKUP = new Map<WeatherCardId, WeatherCardDefinition>(
WEATHER_CARDS.map((card) => [card.id, card]),
);
export const WEATHER_OFFER_PAIRS: WeatherOfferPair[] = [
{ id: "growth_mix", options: ["leaf_surge", "branching_season"] },
{ id: "banking_mix", options: ["storehouse", "compound_interest"] },
{ id: "tempo", options: ["sun_ladder", "edge_bloom"] },
{ id: "side_bias", options: ["west_light", "east_light"] },
{ id: "shape", options: ["high_noon", "wide_reach"] },
{ id: "height", options: ["tall_reward", "deep_roots"] },
{ id: "contest_soft", options: ["stalemate", "split_light"] },
];
export function createWeatherDraft(state: GameState): WeatherDraftState {
const rowSize = Math.min(WEATHER_OFFER_PAIRS.length, state.config.weatherDraftCount);
// Rotate draft order based on round number to ensure fairness
const rotatedOrder = [...state.turnOrder];
const rotation = (state.round - 1) % state.turnOrder.length;
if (rotation > 0) {
const start = rotatedOrder.splice(0, rotation);
rotatedOrder.push(...start);
}
return {
playerOrder: rotatedOrder,
draftIndex: 0,
offers: shuffleArray(WEATHER_OFFER_PAIRS).slice(0, rowSize),
drafted: [],
banned: [],
locked: [],
};
}
export function getCurrentWeatherPlayerId(draft: WeatherDraftState) {
return draft.playerOrder[draft.draftIndex] as PlayerId;
}
export function isWeatherCardAvailable(draft: WeatherDraftState, offerId: string, cardId: WeatherCardId) {
const offer = draft.offers.find((entry) => entry.id === offerId);
if (!offer) {
return false;
}
return offer.options.includes(cardId)
&& !draft.banned.includes(cardId)
&& !draft.drafted.includes(cardId)
&& !draft.locked.includes(cardId);
}
export function isWeatherOfferResolved(draft: WeatherDraftState, offerId: string) {
const offer = draft.offers.find((entry) => entry.id === offerId);
if (!offer) {
return true;
}
return offer.options.some((cardId) => draft.banned.includes(cardId) || draft.drafted.includes(cardId));
}
export function getWeatherCard(cardId: WeatherCardId) {
return WEATHER_CARD_LOOKUP.get(cardId) ?? null;
}

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@@ -6,16 +6,47 @@ export function createDefaultPaletteOrder(playerCount: number) {
return Array.from({ length: playerCount }, (_, index) => index % PLAYER_PALETTE.length);
}
function getMinimumColumnsForEvenSpacing(playerCount: number, minColumns: number): number {
// We need columns to be divisible by (playerCount + 1) for even spacing
// Each player needs at least 1 column, so minimum is playerCount
// But for even spacing from edges, we need: columns % (playerCount + 1) === 0
const spacingDivisor = playerCount + 1;
// Start from at least minColumns or playerCount (whichever is larger)
let columns = Math.max(minColumns, playerCount);
// Increase columns until it's divisible by (playerCount + 1)
while (columns % spacingDivisor !== 0) {
columns += 1;
}
return columns;
}
export function createDefaultSeedInputs(playerCount: number, columns: number, startingNodesPerPlayer: number) {
const totalSeeds = playerCount * startingNodesPerPlayer;
const positions = Array.from({ length: totalSeeds }, (_, index) => Math.floor(((index + 0.5) * columns) / totalSeeds));
// Calculate spacing to place players equidistant from each other and edges
// Formula: space = columns / (playerCount + 1)
// This ensures equal spacing between players and from edges
const spacing = columns / (playerCount + 1);
return Array.from({ length: playerCount }, (_, playerId) => {
const start = playerId * startingNodesPerPlayer;
return positions
.slice(start, start + startingNodesPerPlayer)
.map((column) => String(column + 1))
.join(", ");
const playerCenter = Math.round((playerId + 1) * spacing);
// For multiple seeds per player, spread them around the center
if (startingNodesPerPlayer === 1) {
return String(playerCenter + 1);
}
// For multiple seeds, alternate left and right from center
const positions = [];
for (let i = 0; i < startingNodesPerPlayer; i++) {
// Alternate: 0, +1, -1, +2, -2, etc.
const offset = i === 0 ? 0 : (i % 2 === 1 ? Math.ceil(i / 2) : -Math.ceil(i / 2));
const pos = Math.max(1, Math.min(columns, playerCenter + offset + 1));
positions.push(pos);
}
return positions.join(", ");
});
}
@@ -68,7 +99,8 @@ export function getMaxStartingNodesPerPlayer(playerCount: number, columns: numbe
}
export function createSetupState(
playerCount = 3,
playerCount = 2,
playerNames: string[] | null = null,
columns = 18,
rows = 16,
startingNodesPerPlayer = 1,
@@ -79,19 +111,23 @@ export function createSetupState(
initiativeMode: SetupState["initiativeMode"] = "fixed",
biddingOrderRule: SetupState["biddingOrderRule"] = "rotating",
weatherDraftEnabled = true,
weatherDraftCount = playerCount + 2,
weatherDraftCount = playerCount,
bankingEnabled = true,
winCondition: SetupState["winCondition"] = "rounds",
maxRounds = 12,
topLeafTarget = 4,
): SetupState {
console.log("[DEBUG] createSetupState started");
const clampedSeeds = Math.min(startingNodesPerPlayer, getMaxStartingNodesPerPlayer(playerCount, columns));
const defaults = createDefaultSeedInputs(playerCount, columns, clampedSeeds);
// Adjust columns to ensure even spacing between players and edges
const adjustedColumns = getMinimumColumnsForEvenSpacing(playerCount, columns);
const clampedSeeds = Math.min(startingNodesPerPlayer, getMaxStartingNodesPerPlayer(playerCount, adjustedColumns));
const defaults = createDefaultSeedInputs(playerCount, adjustedColumns, clampedSeeds);
const paletteDefaults = createDefaultPaletteOrder(playerCount);
const result = {
return {
playerCount,
columns,
playerNames: Array.from({ length: playerCount }, (_, index) => playerNames?.[index] ?? `Player ${index + 1}`),
columns: adjustedColumns,
rows,
startingNodesPerPlayer: clampedSeeds,
sunbeamChance,
@@ -102,20 +138,23 @@ export function createSetupState(
biddingOrderRule,
weatherDraftEnabled,
weatherDraftCount: Math.max(1, weatherDraftCount),
bankingEnabled,
winCondition,
maxRounds,
topLeafTarget: Math.max(1, Math.min(columns, topLeafTarget)),
topLeafTarget: Math.max(1, Math.min(adjustedColumns, topLeafTarget)),
};
console.log("[DEBUG] createSetupState completed");
return result;
}
export function createPlayers(playerCount: number, paletteOrder = createDefaultPaletteOrder(playerCount)): Player[] {
export function createPlayers(
playerCount: number,
paletteOrder = createDefaultPaletteOrder(playerCount),
playerNames: string[] = Array.from({ length: playerCount }, (_, index) => `Player ${index + 1}`),
): Player[] {
return Array.from({ length: playerCount }, (_, index) => {
const palette = PLAYER_PALETTE[paletteOrder[index] % PLAYER_PALETTE.length];
return {
id: index,
name: `Player ${index + 1}`,
name: playerNames[index] ?? `Player ${index + 1}`,
color: palette.primary,
glow: palette.glow,
totalScore: 0,
@@ -167,9 +206,8 @@ export function normalizeSeedInputs(setup: SetupState) {
}
export function createInitialState(setup: SetupState): GameState {
console.log("[DEBUG] createInitialState started");
const playerPaletteOrder = [...setup.paletteOrder];
const players = createPlayers(setup.playerCount, playerPaletteOrder);
const players = createPlayers(setup.playerCount, playerPaletteOrder, setup.playerNames);
const turnOrder = players.map((player) => player.id);
const nodes = new Map();
const edges = [];
@@ -180,8 +218,6 @@ export function createInitialState(setup: SetupState): GameState {
nodes.set(keyFor(setup.rows - 1, column), { ownerId: index });
});
});
console.log("[DEBUG] createInitialState completed");
return {
config: {
columns: setup.columns,
@@ -193,6 +229,7 @@ export function createInitialState(setup: SetupState): GameState {
biddingOrderRule: setup.biddingOrderRule,
weatherDraftEnabled: setup.weatherDraftEnabled,
weatherDraftCount: setup.weatherDraftCount,
bankingEnabled: setup.bankingEnabled,
winCondition: setup.winCondition,
maxRounds: setup.maxRounds,
topLeafTarget: setup.topLeafTarget,

View File

@@ -14,6 +14,7 @@ export type Position = {
export type SetupState = {
playerCount: number;
playerNames: string[];
columns: number;
rows: number;
startingNodesPerPlayer: number;
@@ -25,6 +26,7 @@ export type SetupState = {
biddingOrderRule: "rotating" | "lowest_growth_income";
weatherDraftEnabled: boolean;
weatherDraftCount: number;
bankingEnabled: boolean;
winCondition: "rounds" | "top_leaves";
maxRounds: number;
topLeafTarget: number;
@@ -54,6 +56,7 @@ export type GameConfig = {
biddingOrderRule: SetupState["biddingOrderRule"];
weatherDraftEnabled: boolean;
weatherDraftCount: number;
bankingEnabled: boolean;
winCondition: SetupState["winCondition"];
maxRounds: number;
topLeafTarget: number;
@@ -123,6 +126,7 @@ export type RootBurst = {
key: NodeKey;
playerId: PlayerId;
count: number;
displayCount: number;
};
export type EnergySimulation = {
@@ -164,7 +168,7 @@ export type RoundSummary = {
};
export type ScoreSnapshot = {
currentExposure: number;
projectedIncome: number;
growthPoints: number;
bankedPoints: number;
lifetimeGrowthIncome: number;
@@ -187,6 +191,7 @@ export type WeatherCardId =
| "leaf_surge"
| "branching_season"
| "storehouse"
| "compound_interest"
| "sun_ladder"
| "west_light"
| "east_light"
@@ -194,9 +199,9 @@ export type WeatherCardId =
| "edge_bloom"
| "wide_reach"
| "tall_reward"
| "deep_roots"
| "stalemate"
| "split_light"
| "shared_light";
| "split_light";
export type WeatherCardDefinition = {
id: WeatherCardId;
@@ -204,6 +209,11 @@ export type WeatherCardDefinition = {
description: string;
};
export type WeatherOfferPair = {
id: string;
options: [WeatherCardId, WeatherCardId];
};
export type InitiativeDraftState = {
biddingOrder: PlayerId[];
biddingIndex: number;
@@ -214,9 +224,10 @@ export type InitiativeDraftState = {
export type WeatherDraftState = {
playerOrder: PlayerId[];
draftIndex: number;
row: WeatherCardId[];
offers: WeatherOfferPair[];
drafted: WeatherCardId[];
banned: WeatherCardId[];
locked: WeatherCardId[];
};
export type GameState = {

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@@ -1,334 +0,0 @@
import type { EnergySimulation, GameState, NodeKey, PlayerId, RootBurst, RoundAnimation } from "./types";
import { keyFor, parseKey, shuffleArray } from "./utils";
import { buildChildrenMap, buildParentMap } from "./rules-board";
function getColumnRegion(state: GameState, column: number) {
const third = state.config.columns / 3;
if (column < third) {
return "left";
}
if (column >= state.config.columns - third) {
return "right";
}
return "center";
}
function getLeafCounts(state: GameState) {
const childrenMap = buildChildrenMap(state);
const counts = state.players.map(() => 0);
Array.from(state.nodes.entries()).forEach(([nodeKey, node]) => {
if (!(childrenMap.get(nodeKey)?.length)) {
counts[node.ownerId] += 1;
}
});
return counts;
}
function getColumnPresence(state: GameState, column: number) {
const owners = new Set<PlayerId>();
for (let row = 0; row < state.config.rows; row += 1) {
const ownerId = state.nodes.get(keyFor(row, column))?.ownerId;
if (ownerId !== undefined) {
owners.add(ownerId);
}
}
return [...owners];
}
function applyColumnBaseEnergy(state: GameState, scores: number[], ownerId: PlayerId, playersPresent: PlayerId[]) {
const contested = playersPresent.length > 1;
if (!contested) {
scores[ownerId] += 1;
return;
}
if (state.activeRoundEffects.includes("stalemate")) {
return;
}
if (state.activeRoundEffects.includes("split_light")) {
playersPresent.forEach((playerId) => {
scores[playerId] += 0.5;
});
return;
}
if (state.activeRoundEffects.includes("shared_light")) {
playersPresent.forEach((playerId) => {
scores[playerId] += 1;
});
return;
}
scores[ownerId] += 1;
}
function applyWeatherEffects(state: GameState, scores: number[], energySimulation: EnergySimulation) {
if (state.activeRoundEffects.length === 0) {
return;
}
const leafCounts = getLeafCounts(state);
const childrenMap = buildChildrenMap(state);
const tallestLeaves = state.players.map(() => null as number | null);
Array.from(state.nodes.entries()).forEach(([nodeKey, node]) => {
const leafCount = leafCounts[node.ownerId];
if (leafCount <= 0) {
return;
}
if (childrenMap.get(nodeKey)?.length) {
return;
}
const { row } = parseKey(nodeKey);
const currentTallest = tallestLeaves[node.ownerId];
if (currentTallest === null || row < currentTallest) {
tallestLeaves[node.ownerId] = row;
}
});
state.activeRoundEffects.forEach((effectId) => {
if (effectId === "leaf_surge") {
leafCounts.forEach((count, playerId) => {
scores[playerId] += count;
});
return;
}
if (effectId === "branching_season") {
leafCounts.forEach((count, playerId) => {
scores[playerId] += Math.max(0, count - 1);
});
return;
}
if (effectId === "tall_reward") {
tallestLeaves.forEach((row, playerId) => {
if (row !== null) {
scores[playerId] += 2;
}
});
return;
}
if (effectId === "wide_reach") {
const maxScore = Math.max(...energySimulation.scores);
energySimulation.scores.forEach((score, playerId) => {
if (score === maxScore && maxScore > 0) {
scores[playerId] += 2;
}
});
return;
}
energySimulation.columns.forEach((column) => {
if (!column.intercepted || column.ownerId === null) {
return;
}
const region = getColumnRegion(state, column.column);
if (effectId === "west_light" && region === "left") {
scores[column.ownerId] += 1;
}
if (effectId === "east_light" && region === "right") {
scores[column.ownerId] += 1;
}
if (effectId === "high_noon" && region === "center") {
scores[column.ownerId] += 1;
}
if (effectId === "edge_bloom" && (column.column === 0 || column.column === state.config.columns - 1)) {
scores[column.ownerId] += 1;
}
});
});
}
export function buildEnergySimulation(state: GameState): EnergySimulation {
const parentMap = buildParentMap(state);
const columns = [];
const scores = state.players.map(() => 0);
for (let column = 0; column < state.config.columns; column += 1) {
let hitNodeKey: NodeKey | null = null;
for (let row = 0; row < state.config.rows; row += 1) {
const nodeKey = keyFor(row, column);
if (state.nodes.has(nodeKey)) {
hitNodeKey = nodeKey;
break;
}
}
if (!hitNodeKey) {
columns.push({
column,
terminalRow: state.config.rows - 1,
intercepted: false,
ownerId: null,
playersPresent: [],
hitNode: null,
rootKey: null,
branchNodes: [],
branchEdges: [],
});
continue;
}
const hitNode = parseKey(hitNodeKey);
const ownerId = state.nodes.get(hitNodeKey)?.ownerId as PlayerId;
const playersPresent = getColumnPresence(state, column);
const branchNodes = [hitNode];
const branchEdges = [];
let cursor = hitNodeKey;
while (parentMap.has(cursor)) {
const parentKey = parentMap.get(cursor) as NodeKey;
branchEdges.push({ from: parseKey(cursor), to: parseKey(parentKey) });
branchNodes.push(parseKey(parentKey));
cursor = parentKey;
}
applyColumnBaseEnergy(state, scores, ownerId, playersPresent);
columns.push({
column,
terminalRow: hitNode.row,
intercepted: true,
ownerId,
playersPresent,
hitNode,
rootKey: cursor,
branchNodes,
branchEdges,
});
}
const rootBurstMap = columns.reduce((map, column) => {
if (!column.intercepted || !column.rootKey) {
return map;
}
const entry = map.get(column.rootKey) ?? { key: column.rootKey, playerId: column.ownerId as PlayerId, count: 0 };
entry.count += 1;
map.set(column.rootKey, entry);
return map;
}, new Map<NodeKey, RootBurst>());
const rootBursts: RootBurst[] = [...rootBurstMap.values()];
applyWeatherEffects(state, scores, { scores, columns, rootBursts });
return {
scores,
columns,
rootBursts,
};
}
export function buildRoundAnimation(
state: GameState,
energySimulation: EnergySimulation,
sunbeamPlayerId: PlayerId | null,
diseaseKeys: NodeKey[],
): RoundAnimation {
const traces = energySimulation.columns
.filter((column) => column.intercepted)
.map((column) => ({
playerId: column.ownerId as PlayerId,
verticalCells: Array.from({ length: column.terminalRow + 1 }, (_, row) => ({ row, column: column.column })),
ray: {
x: ((column.column + 0.5) / state.config.columns) * 100,
y: ((column.terminalRow + 0.5) / state.config.rows) * 100,
},
rootKey: column.rootKey,
branchNodes: column.branchNodes,
}));
const bonusTrace = sunbeamPlayerId === null ? null : traces.find((trace) => trace.playerId === sunbeamPlayerId) ?? null;
const bonusBurst = bonusTrace ? energySimulation.rootBursts.find((burst) => burst.key === bonusTrace.rootKey) ?? null : null;
return {
phase: "sunlight",
columns: energySimulation.columns,
traces,
rootBursts: energySimulation.rootBursts,
sunbeamPlayerId,
bonusTrace,
bonusBurst,
diseaseKeys,
};
}
export function scoreColumns(state: GameState) {
const energySimulation = buildEnergySimulation(state);
const columnResults = energySimulation.columns.map((column) => ({
column: column.column,
ownerId: column.ownerId,
topRow: column.intercepted ? column.terminalRow : null,
tied: false,
}));
return { scores: energySimulation.scores, columnResults, energySimulation };
}
export function maybeRollSunbeam(state: GameState, scores: number[]) {
const nextGrowth = scores.map((score) => score + 1);
const { sunbeamChance } = state.randomEffects;
if (sunbeamChance <= 0 || Math.random() * 100 >= sunbeamChance) {
return {
nextGrowth,
event: null,
awardedPlayer: null,
};
}
const awardedPlayer = Math.floor(Math.random() * state.players.length);
nextGrowth[awardedPlayer] += 1;
return {
nextGrowth,
awardedPlayer,
event: `${state.players[awardedPlayer].name} caught a stray sunbeam and gains +1 growth next round.`,
};
}
export function maybeRollDisease(state: GameState) {
const { diseaseChance } = state.randomEffects;
if (diseaseChance <= 0 || Math.random() * 100 >= diseaseChance) {
return {
killedKeys: [],
event: null,
};
}
const childrenMap = buildChildrenMap(state);
const parentMap = buildParentMap(state);
const twigKeys = Array.from(state.nodes.keys()).filter((nodeKey) => {
const { row } = parseKey(nodeKey);
return row !== state.config.rows - 1 && !childrenMap.has(nodeKey) && parentMap.has(nodeKey);
});
if (twigKeys.length === 0) {
return {
killedKeys: [],
event: null,
};
}
const shuffled = shuffleArray(twigKeys);
const killCount = Math.min(shuffled.length, 1 + Math.floor(Math.random() * Math.min(3, shuffled.length)));
const killedKeys = shuffled.slice(0, killCount);
return {
killedKeys,
event: `Disease spread through ${killCount} twig node${killCount === 1 ? "" : "s"} before the next round.`,
};
}

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@@ -1,46 +0,0 @@
import type { GameState, PlayerId, WeatherCardDefinition, WeatherCardId, WeatherDraftState } from "./types";
import { shuffleArray } from "./utils";
export const WEATHER_CARDS: WeatherCardDefinition[] = [
{ id: "leaf_surge", title: "Leaf Surge", description: "Each leaf gives +1." },
{ id: "branching_season", title: "Branching Season", description: "Each leaf after your first gives +1." },
{ id: "storehouse", title: "Storehouse", description: "Banking is enabled this round." },
{ id: "sun_ladder", title: "Sun Ladder", description: "Straight-up growth costs 0." },
{ id: "west_light", title: "West Light", description: "Left third columns give +1." },
{ id: "east_light", title: "East Light", description: "Right third columns give +1." },
{ id: "high_noon", title: "High Noon", description: "Center third columns give +1." },
{ id: "edge_bloom", title: "Edge Bloom", description: "Edge columns give +1." },
{ id: "wide_reach", title: "Wide Reach", description: "Most columns gets +2." },
{ id: "tall_reward", title: "Tall Reward", description: "Your tallest leaf gives +2." },
{ id: "stalemate", title: "Stalemate", description: "Contested columns give no energy." },
{ id: "split_light", title: "Split Light", description: "Contested columns give half to each player there." },
{ id: "shared_light", title: "Shared Light", description: "Contested columns give full energy to each player there." },
];
export const WEATHER_CARD_LOOKUP = new Map<WeatherCardId, WeatherCardDefinition>(
WEATHER_CARDS.map((card) => [card.id, card]),
);
export function createWeatherDraft(state: GameState): WeatherDraftState {
const rowSize = Math.min(WEATHER_CARDS.length, state.config.weatherDraftCount);
return {
playerOrder: [...state.turnOrder],
draftIndex: 0,
row: shuffleArray(WEATHER_CARDS.map((card) => card.id)).slice(0, rowSize),
drafted: [],
banned: [],
};
}
export function getCurrentWeatherPlayerId(draft: WeatherDraftState) {
return draft.playerOrder[draft.draftIndex] as PlayerId;
}
export function isWeatherCardAvailable(draft: WeatherDraftState, cardId: WeatherCardId) {
return draft.row.includes(cardId) && !draft.drafted.includes(cardId) && !draft.banned.includes(cardId);
}
export function getWeatherCard(cardId: WeatherCardId) {
return WEATHER_CARD_LOOKUP.get(cardId) ?? null;
}

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@@ -1,964 +0,0 @@
/* Grid-based TV-Optimized Layout Framework */
:root {
color-scheme: dark;
font-family: Inter, ui-sans-serif, system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
background:
radial-gradient(circle at top, rgba(48, 72, 104, 0.35), transparent 42%),
linear-gradient(180deg, #0b1220 0%, #070b13 100%);
color: #f4f7fb;
/* Layout constants */
--bottom-bar-height: 100px;
--sidebar-min-width: 280px;
--sidebar-max-width: 380px;
--gap-size: 0.75rem;
--padding-size: 0.75rem;
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html, body {
height: 100%;
width: 100%;
overflow: hidden;
background: transparent;
}
/* Main App Container - fills viewport accounting for browser chrome */
#app {
width: 100%;
height: 100%;
display: flex;
align-items: center;
justify-content: center;
padding: 0.5rem;
}
#app > * {
width: 100%;
height: calc(100vh - 100px);
max-width: 100%;
max-height: calc(100vh - 100px);
min-width: 0;
min-height: 0;
}
/* Main Layout Grid */
.layout {
width: 100%;
height: 100%;
display: grid;
grid-template-areas:
"main sidebar"
"bottom bottom";
grid-template-columns: 1fr minmax(var(--sidebar-min-width), var(--sidebar-max-width));
grid-template-rows: 1fr var(--bottom-bar-height);
gap: var(--gap-size);
padding: var(--padding-size);
overflow: hidden;
}
/* Game Area - Main left section */
.game-area {
grid-area: main;
display: flex;
flex-direction: column;
min-width: 0;
min-height: 0;
overflow: hidden;
}
/* Board shell fills the game area */
.board-shell {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
border-radius: 1.25rem;
border: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(9, 16, 29, 0.72);
backdrop-filter: blur(20px);
padding: 0.5rem;
min-height: 0;
overflow: hidden;
}
/* Board - fits within shell */
.board {
position: relative;
width: auto;
height: auto;
max-width: 100%;
max-height: 100%;
aspect-ratio: var(--board-columns) / var(--board-rows);
display: grid;
grid-template-columns: repeat(var(--board-columns), minmax(0, 1fr));
grid-template-rows: repeat(var(--board-rows), minmax(0, 1fr));
gap: clamp(2px, 0.3cqmin, 4px);
margin: 0 auto;
}
/* Sidebar - Right panel */
.sidebar {
grid-area: sidebar;
display: flex;
flex-direction: column;
gap: 0.75rem;
min-width: 0;
overflow: hidden;
}
/* Bottom bar - Fixed height player scores */
.scoreboard {
grid-area: bottom;
display: grid;
grid-template-columns: repeat(var(--player-count, 3), 1fr);
gap: 0.75rem;
height: 100%;
overflow: hidden;
}
.score-card {
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 1rem;
padding: 1rem 1.25rem;
background: linear-gradient(180deg, rgba(255, 255, 255, 0.08), rgba(255, 255, 255, 0.02));
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.06);
display: flex;
flex-direction: column;
justify-content: center;
min-height: 0;
}
.score-card.active {
border-color: color-mix(in srgb, var(--player-color) 55%, white);
box-shadow: 0 0 0 1px rgba(255, 255, 255, 0.08), 0 0 24px var(--player-glow);
}
/* Sidebar panels */
.panel {
border-radius: 1.25rem;
border: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(9, 16, 29, 0.72);
backdrop-filter: blur(20px);
padding: 0.75rem;
display: flex;
flex-direction: column;
min-height: 0;
}
.controls-panel {
flex: 1;
display: flex;
flex-direction: column;
gap: 0.6rem;
overflow: auto;
}
.log-panel {
max-height: 120px;
flex-shrink: 0;
}
/* Cell styling */
.cell {
position: relative;
background: rgba(255, 255, 255, 0.03);
border-radius: clamp(4px, 15%, 0.6rem);
border: 1px solid rgba(255, 255, 255, 0.05);
overflow: hidden;
min-width: 0;
min-height: 0;
aspect-ratio: 1 / 1;
}
.cell__shade {
position: absolute;
inset: 0;
background: linear-gradient(180deg, rgba(255, 255, 255, 0.03), var(--column-tint));
}
.cell__root-ring {
position: absolute;
inset: 18% 18%;
border: 1px dashed rgba(255, 255, 255, 0.28);
border-radius: 999px;
}
.cell__node,
.cell__target-label {
position: absolute;
inset: 50% auto auto 50%;
transform: translate(-50%, -50%);
}
.cell__node {
width: clamp(8px, 35%, 1.2rem);
height: clamp(8px, 35%, 1.2rem);
border-radius: 50%;
background: var(--node-color);
box-shadow: 0 0 0 0.15rem rgba(255, 255, 255, 0.06), 0 0 1rem var(--node-glow);
aspect-ratio: 1 / 1;
}
.cell.selected {
border-color: rgba(255, 255, 255, 0.55);
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.22);
}
.cell.pending {
border-color: rgba(255, 255, 255, 0.28);
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.12), 0 0 18px rgba(255, 255, 255, 0.08);
}
.cell.pending .cell__node {
box-shadow: 0 0 0 0.18rem rgba(255, 255, 255, 0.08), 0 0 1.1rem var(--node-glow), 0 0 1.5rem rgba(255, 255, 255, 0.08);
}
.cell.target {
border-color: rgba(255, 255, 255, 0.22);
background: rgba(255, 255, 255, 0.05);
}
.cell.target:hover {
transform: translateY(-1px);
}
.cell__target-label {
width: min(60%, 1.5rem);
height: min(60%, 1.5rem);
display: grid;
place-items: center;
border-radius: 999px;
background: rgba(255, 255, 255, 0.09);
border: 1px solid rgba(255, 255, 255, 0.18);
font-weight: 700;
font-size: clamp(0.6rem, 2cqmin, 0.9rem);
}
/* Board overlays */
.board__lines {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
pointer-events: none;
filter: drop-shadow(0 0 8px rgba(255, 255, 255, 0.18));
z-index: 1;
}
.board__fx {
position: absolute;
inset: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 4;
}
.board__drop-layer {
position: absolute;
inset: 0;
pointer-events: none;
overflow: hidden;
z-index: 5;
}
.board__energy-layer {
position: absolute;
inset: 0;
pointer-events: none;
z-index: 4;
}
.board__energy-cell {
position: absolute;
border-radius: clamp(4px, 15%, 0.6rem);
background:
radial-gradient(circle at 50% 50%, rgba(255, 255, 255, 0.95), color-mix(in srgb, var(--flash-color) 70%, #ffe08a) 34%, rgba(255, 224, 138, 0.18) 72%, transparent 100%),
linear-gradient(180deg, rgba(255, 255, 255, 0.18), transparent);
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.12), 0 0 18px color-mix(in srgb, var(--flash-color) 55%, #ffe08a);
opacity: 0;
}
.board__energy-cell--sunlight {
inset: 12%;
background:
linear-gradient(180deg, rgba(255, 244, 214, 0.05), rgba(255, 244, 214, 0.008)),
radial-gradient(circle at 50% 50%, rgba(255, 242, 196, 0.11), color-mix(in srgb, var(--flash-color) 10%, #ffe3a3) 42%, rgba(255, 221, 128, 0.03) 72%, transparent 100%);
box-shadow: inset 0 0 0 1px rgba(255, 245, 224, 0.02), 0 0 6px color-mix(in srgb, var(--flash-color) 8%, #ffe3a3);
}
.board--sunlight .board__energy-cell--sunlight,
.board--branches .board__energy-cell,
.board--bonus .board__energy-cell--bonus {
animation: energy-cell-flash 0.48s ease forwards;
animation-delay: var(--flash-delay, 0ms);
}
.board__energy-cell--bonus {
box-shadow: inset 0 0 0 1px rgba(255, 255, 255, 0.18), 0 0 22px rgba(255, 216, 94, 0.9);
}
.board--bonus .board__drop--bonus {
animation: sunlight-drop 0.85s cubic-bezier(0.2, 0.7, 0.2, 1) forwards;
}
.board__drop-core,
.board__drop-spark {
position: absolute;
inset: 0;
border-radius: 999px;
}
.board__drop-core {
background: radial-gradient(circle at 35% 30%, rgba(255, 255, 255, 0.98), color-mix(in srgb, var(--drop-color) 72%, #ffe38a) 45%, rgba(255, 227, 138, 0.18) 100%);
box-shadow: 0 0 18px color-mix(in srgb, var(--drop-color) 40%, #ffe38a), 0 0 32px rgba(255, 236, 174, 0.65);
}
.board__drop-spark {
inset: 35%;
border: 1px solid rgba(255, 248, 220, 0.95);
opacity: 0.9;
}
.board__drop-spark--a { transform: translate(-0.8rem, -0.15rem) scale(0.55); }
.board__drop-spark--b { transform: translate(0.75rem, -0.1rem) scale(0.45); }
.board__drop-spark--c { transform: translate(0.1rem, -0.75rem) scale(0.35); }
.board__root-burst,
.board__disease-mark,
.board__sunbeam-burst {
opacity: 0;
}
.board__root-burst circle,
.board__sunbeam-burst {
fill: color-mix(in srgb, var(--burst-color, #ffd85e) 70%, white);
stroke: rgba(255, 255, 255, 0.65);
stroke-width: 0.35;
}
.board__root-burst text {
fill: #08111c;
font-size: 2.1px;
font-weight: 800;
}
.board__disease-mark circle {
fill: rgba(162, 255, 142, 0.2);
stroke: rgba(162, 255, 142, 0.9);
stroke-width: 0.35;
}
.board__disease-mark path {
stroke: rgba(162, 255, 142, 1);
stroke-width: 0.5;
stroke-linecap: round;
}
.board--branches .board__root-burst,
.board--events .board__root-burst,
.board--events .board__disease-mark,
.board--bonus .board__sunbeam-burst,
.board--events .board__sunbeam-burst {
animation: pop-fade 0.8s ease forwards;
animation-delay: var(--trace-delay, 0ms);
}
.board__sunbeam-burst text {
fill: #08111c;
font-size: 2.1px;
font-weight: 800;
}
/* Score card content */
.score-card__head,
.score-card__numbers,
.panel__title-row,
.button-row,
.setup-grid,
.toggle-row,
.active-turn {
display: flex;
align-items: center;
}
.score-card__head,
.panel__title-row,
.button-row,
.toggle-row {
justify-content: space-between;
}
.score-card__identity {
display: flex;
align-items: center;
gap: 0.5rem;
}
.score-card__head h2,
.panel h1,
.panel h2,
.active-turn h2 {
margin: 0;
font-size: clamp(0.9rem, 2.5cqmin, 1.2rem);
}
.score-card__numbers {
margin-top: 0.5rem;
gap: 0.75rem;
}
.score-card__footer {
margin-top: 0.5rem;
padding-top: 0.4rem;
border-top: 1px solid rgba(255, 255, 255, 0.08);
color: rgba(231, 238, 247, 0.72);
font-size: 0.75rem;
}
.score-card__numbers div {
display: grid;
gap: 0.1rem;
}
.score-card__numbers span,
.eyebrow,
label span,
.log-list p,
.status-panel p,
.active-turn p,
.effect-empty {
color: rgba(231, 238, 247, 0.72);
}
.score-card__meta {
font-size: 0.75rem;
color: rgba(231, 238, 247, 0.7);
}
.score-card__numbers strong {
font-size: 1.2rem;
}
.score-value {
display: inline-block;
}
.score-value.changed {
animation: score-pop 0.7s ease;
}
.player-dot {
width: 0.85rem;
height: 0.85rem;
border-radius: 999px;
background: var(--player-color);
box-shadow: 0 0 16px var(--player-glow);
}
/* Sidebar content */
.panel__actions {
display: flex;
gap: 0.5rem;
}
.eyebrow {
margin: 0 0 0.25rem;
font-size: 0.75rem;
letter-spacing: 0.1em;
text-transform: uppercase;
}
.button-row {
gap: 0.5rem;
}
.button-row button,
.ghost-button {
min-height: 2.4rem;
padding: 0.5rem 0.75rem;
border-radius: 0.85rem;
background: #f4f7fb;
color: #0a1020;
font-weight: 700;
font-size: 0.9rem;
border: none;
cursor: pointer;
}
.ghost-button,
#finish-game {
background: rgba(255, 255, 255, 0.08);
color: #f4f7fb;
border: 1px solid rgba(255, 255, 255, 0.1);
}
button:disabled {
opacity: 0.45;
cursor: not-allowed;
}
.log-list {
display: grid;
gap: 0.4rem;
font-size: 0.8rem;
overflow: auto;
}
.log-list p,
.status-panel p,
.active-turn p {
margin: 0;
}
.event-note {
color: #ffd577;
}
.active-turn {
flex-direction: column;
align-items: flex-start;
gap: 0.25rem;
padding: 0.6rem;
border-radius: 0.85rem;
background: linear-gradient(135deg, color-mix(in srgb, var(--player-color) 22%, rgba(255, 255, 255, 0.04)), rgba(255, 255, 255, 0.04));
border: 1px solid color-mix(in srgb, var(--player-color) 35%, rgba(255, 255, 255, 0.08));
}
/* Form elements */
button,
input,
select {
font: inherit;
}
input[type="number"],
input[type="text"],
select {
width: 100%;
min-height: 2.4rem;
padding: 0.5rem 0.75rem;
border-radius: 0.75rem;
border: 1px solid rgba(255, 255, 255, 0.12);
background: rgba(255, 255, 255, 0.05);
color: #f4f7fb;
font-size: 0.9rem;
}
input[type="range"] {
width: 100%;
}
/* Modal styles */
.modal-backdrop {
position: fixed;
inset: 0;
display: grid;
place-items: center;
padding: 1rem;
background: rgba(3, 8, 16, 0.72);
backdrop-filter: blur(14px);
z-index: 20;
}
.modal {
width: min(1180px, 100%);
max-height: min(92%, 980px);
overflow: auto;
border-radius: 1.25rem;
border: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(9, 16, 29, 0.72);
backdrop-filter: blur(20px);
padding: 1rem;
}
/* Setup Modal - Redesigned */
.setup-modal {
display: flex;
flex-direction: column;
max-width: 900px;
padding: 0;
}
.modal-header {
display: flex;
align-items: flex-start;
justify-content: space-between;
gap: 1rem;
padding: 1.25rem 1.5rem;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.modal-header__title h1 {
font-size: 1.5rem;
font-weight: 700;
margin: 0;
}
.setup-tabs {
display: grid;
grid-template-columns: repeat(4, 1fr);
gap: 0.5rem;
padding: 0 1.5rem 1rem;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.setup-tab {
min-height: 3rem;
display: grid;
place-items: center;
gap: 0.15rem;
padding: 0.55rem;
border-radius: 0.85rem;
background: rgba(255, 255, 255, 0.04);
color: rgba(231, 238, 247, 0.78);
border: 1px solid rgba(255, 255, 255, 0.08);
}
.setup-tab--active {
background: rgba(255, 255, 255, 0.1);
color: #f4f7fb;
border-color: rgba(255, 255, 255, 0.16);
}
.setup-tab span:first-child {
font-size: 1rem;
}
.setup-tab span:last-child {
font-size: 0.78rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.06em;
}
.modal-body {
flex: 1;
overflow-y: auto;
padding: 1.5rem;
display: flex;
flex-direction: column;
gap: 1.5rem;
}
.modal-footer {
display: flex;
justify-content: flex-end;
gap: 0.75rem;
padding: 1rem 1.5rem;
border-top: 1px solid rgba(255, 255, 255, 0.08);
background: rgba(255, 255, 255, 0.02);
}
/* Setup Sections */
.setup-section {
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.setup-section__title {
font-size: 0.875rem;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.05em;
color: rgba(255, 255, 255, 0.6);
margin: 0;
padding-bottom: 0.25rem;
border-bottom: 1px solid rgba(255, 255, 255, 0.08);
}
.setup-section__help {
font-size: 0.875rem;
color: rgba(255, 255, 255, 0.5);
margin: 0;
}
/* Setup Grid */
.setup-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(140px, 1fr));
gap: 1rem;
}
.setup-grid--2col {
grid-template-columns: repeat(2, 1fr);
}
.setup-grid--3col {
grid-template-columns: repeat(3, 1fr);
}
@media (max-width: 600px) {
.setup-tabs {
grid-template-columns: repeat(2, 1fr);
}
.setup-grid,
.setup-grid--2col,
.setup-grid--3col {
grid-template-columns: 1fr;
}
}
/* Setup Field */
.setup-field {
display: flex;
flex-direction: column;
gap: 0.375rem;
}
.setup-field__label {
font-size: 0.8125rem;
font-weight: 500;
color: rgba(255, 255, 255, 0.7);
}
.setup-field__input {
display: flex;
align-items: center;
gap: 0.75rem;
}
.setup-field__value {
font-size: 1.125rem;
font-weight: 700;
min-width: 1.5rem;
}
.setup-field--range input[type="range"] {
flex: 1;
}
.setup-field--checkbox {
flex-direction: row;
align-items: center;
gap: 0.75rem;
}
.setup-field--checkbox .setup-field__label {
margin: 0;
}
.setup-field input[type="number"],
.setup-field input[type="text"],
.setup-field select {
width: 100%;
min-height: 2.25rem;
padding: 0.5rem 0.625rem;
border-radius: 0.5rem;
border: 1px solid rgba(255, 255, 255, 0.12);
background: rgba(255, 255, 255, 0.05);
color: #f4f7fb;
font-size: 0.9375rem;
}
.setup-field input[type="checkbox"] {
width: 1.25rem;
height: 1.25rem;
accent-color: #4a9eff;
}
/* Player List */
.player-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.player-row {
display: flex;
align-items: center;
justify-content: space-between;
padding: 0.625rem 0.875rem;
background: rgba(255, 255, 255, 0.03);
border: 1px solid rgba(255, 255, 255, 0.06);
border-radius: 0.625rem;
}
.player-row__info {
display: flex;
align-items: center;
gap: 0.625rem;
}
.player-row__name {
font-weight: 600;
}
.player-row__actions {
display: flex;
gap: 0.375rem;
}
.player-row__actions .mini-button {
min-height: 1.75rem;
padding: 0.25rem 0.5rem;
font-size: 0.875rem;
}
/* Mini button for player reordering */
.mini-button {
min-height: 2rem;
padding: 0.375rem 0.625rem;
border-radius: 0.5rem;
background: rgba(255, 255, 255, 0.08);
color: #f4f7fb;
border: 1px solid rgba(255, 255, 255, 0.1);
font-weight: 600;
font-size: 0.875rem;
cursor: pointer;
}
.mini-button:hover {
background: rgba(255, 255, 255, 0.12);
}
.mini-button:disabled {
opacity: 0.35;
cursor: not-allowed;
}
.draft-panel {
position: fixed;
top: 1rem;
right: 1rem;
width: max(320px, 30%);
max-width: calc(100% - 2rem);
max-height: calc(100% - 9.5rem);
overflow: auto;
z-index: 24;
border-color: rgba(255, 255, 255, 0.12);
background: rgba(9, 16, 29, 0.5);
backdrop-filter: blur(18px);
box-shadow: 0 16px 48px rgba(0, 0, 0, 0.32);
}
/* Animations */
@keyframes sunlight-drop {
0% {
opacity: 0;
top: -0.9rem;
transform: scale(0.65);
}
12% {
opacity: 1;
}
85% {
opacity: 1;
top: calc(var(--drop-end) - 0.55rem);
transform: scale(1);
}
100% {
opacity: 0;
top: calc(var(--drop-end) - 0.55rem);
transform: scale(1.25);
}
}
@keyframes pop-fade {
0% {
opacity: 0;
transform: scale(0.65);
}
25% {
opacity: 1;
transform: scale(1);
}
100% {
opacity: 1;
transform: scale(1);
}
}
@keyframes energy-cell-flash {
0% {
opacity: 0;
}
20% {
opacity: 0.98;
}
100% {
opacity: 0;
}
}
@keyframes score-pop {
0% {
transform: scale(0.88);
color: #fff7d6;
text-shadow: 0 0 0 rgba(255, 235, 153, 0);
}
35% {
transform: scale(1.18);
color: #ffe480;
text-shadow: 0 0 16px rgba(255, 228, 128, 0.9);
}
100% {
transform: scale(1);
color: inherit;
text-shadow: 0 0 0 rgba(255, 235, 153, 0);
}
}
/* Fullscreen mode adjustments */
:fullscreen #app > *,
:-webkit-full-screen #app > *,
:-moz-full-screen #app > * {
max-height: 100vh;
padding: 0;
}
/* Responsive adjustments */
@media (max-width: 900px) {
:root {
--bottom-bar-height: 80px;
--sidebar-min-width: 240px;
}
.layout {
grid-template-columns: 1fr minmax(var(--sidebar-min-width), 320px);
gap: 0.5rem;
padding: 0.5rem;
}
.score-card {
padding: 1rem 1.25rem;
}
.score-card__head h2 {
font-size: 0.9rem;
}
.score-card__numbers strong {
font-size: 1rem;
}
}
@media (max-width: 700px) {
.layout {
grid-template-areas:
"main"
"sidebar"
"bottom";
grid-template-columns: 1fr;
grid-template-rows: 2fr auto var(--bottom-bar-height);
}
.sidebar {
flex-direction: row;
gap: 0.5rem;
}
.panel {
flex: 1;
min-width: 0;
}
}

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